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en:ui:presentation

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Interface modes (UI)

Since version 4.13, a scenario can change the game interface on the player side with the ui: key. Without this key, the classic interface stays strictly unchanged: existing scenarios are not affected.

Interface modes work on the web, in the local version and in the standalone HTML5 export. On Discord and in the terminal, the scenario remains playable with the classic interface (text and buttons).

Picking a mode

title: "My scenario"
ui: cards
Value Mode Description
default / defaut Classic The usual interface (text + choice panel).
cards / cartes Cards Choices become cards on a horizontal rail.
fullscreen / plein-ecran Fullscreen Full-screen point & click scene, text in a bottom band.
deck Deck One swipeable card with 4 directions, narrative card-game style.
phone Phone Every room becomes a smartphone screen.

The values book/livre, vn and ds are reserved for future versions: they are accepted but currently render the classic interface.

One mode per room

The ui: key can also be set on a room. The active interface is always the one of the current room: the room ui: if present, else the scenario ui:, else the classic interface. Leaving the room automatically restores the global mode.

ui: cards             # the whole scenario in cards mode

rooms:
  - id: tavern
    ui: fullscreen    # ... except this room, in point & click
    text: "[[#map:scene:image.png|mask.png]]"

  - id: library
    ui: default       # ... and this one, back to the classic interface
    text: "A quiet, traditional reading room."

You can mix atmospheres this way: a classic investigation, a point & click scene, a phone sequence.

Hiding the input bar

hide_input: (masquer_saisie:) controls the text command bar:

Value Effect
absent Automatic: hidden in immersive modes (cards, fullscreen, deck), visible otherwise.
true Bar hidden, 100% buttons/touch gameplay.
false Bar always visible.

The key exists at scenario level and at room level. The Give up and Home buttons stay reachable in every mode.

ui: cards
hide_input: false   # cards mode, but the input bar stays

Enhanced buttons (all modes)

Two choice-button improvements ship with the interface modes and work everywhere:

Image in a label: a [[url]] link inside a choice label displays a picture. Alone, it fills the button (app icon, thumbnail); with text around it, it becomes a small icon on the left.

choices:
  - button: "[[https://example.com/map-icon.png]] Check the map"
    to: map

Button shape: the shape: (forme:) key of a choice adjusts its appearance, mostly useful in phone mode.

choices:
  - button: "📞"
    shape: round          # classic, icon_square, round, wide
    to: call

Key points

  • ui: at scenario or room level, cards / fullscreen / deck / phone.
  • Full backward compatibility: without ui:, nothing changes.
  • Discord and terminal stay playable with the classic interface.
  • The linter validates ui: values and flags typos.

Join us on Discord Make&Play

en/ui/presentation.txt · Dernière modification : de cyrilfiesta