Table des matières
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Interface modes (UI)
Since version 4.13, a scenario can change the game interface on the player side with the ui: key. Without this key, the classic interface stays strictly unchanged: existing scenarios are not affected.
Interface modes work on the web, in the local version and in the standalone HTML5 export. On Discord and in the terminal, the scenario remains playable with the classic interface (text and buttons).
Picking a mode
title: "My scenario" ui: cards
| Value | Mode | Description |
|---|---|---|
default / defaut | Classic | The usual interface (text + choice panel). |
cards / cartes | Cards | Choices become cards on a horizontal rail. |
fullscreen / plein-ecran | Fullscreen | Full-screen point & click scene, text in a bottom band. |
deck | Deck | One swipeable card with 4 directions, narrative card-game style. |
phone | Phone | Every room becomes a smartphone screen. |
The values book/livre, vn and ds are reserved for future versions: they are accepted but currently render the classic interface.
One mode per room
The ui: key can also be set on a room. The active interface is always the one of the current room: the room ui: if present, else the scenario ui:, else the classic interface. Leaving the room automatically restores the global mode.
ui: cards # the whole scenario in cards mode rooms: - id: tavern ui: fullscreen # ... except this room, in point & click text: "[[#map:scene:image.png|mask.png]]" - id: library ui: default # ... and this one, back to the classic interface text: "A quiet, traditional reading room."
You can mix atmospheres this way: a classic investigation, a point & click scene, a phone sequence.
Hiding the input bar
hide_input: (masquer_saisie:) controls the text command bar:
| Value | Effect |
|---|---|
| absent | Automatic: hidden in immersive modes (cards, fullscreen, deck), visible otherwise. |
true | Bar hidden, 100% buttons/touch gameplay. |
false | Bar always visible. |
The key exists at scenario level and at room level. The Give up and Home buttons stay reachable in every mode.
ui: cards hide_input: false # cards mode, but the input bar stays
Enhanced buttons (all modes)
Two choice-button improvements ship with the interface modes and work everywhere:
Image in a label: a [[url]] link inside a choice label displays a picture. Alone, it fills the button (app icon, thumbnail); with text around it, it becomes a small icon on the left.
choices: - button: "[[https://example.com/map-icon.png]] Check the map" to: map
Button shape: the shape: (forme:) key of a choice adjusts its appearance, mostly useful in phone mode.
choices: - button: "📞" shape: round # classic, icon_square, round, wide to: call
Key points
- Full backward compatibility: without
ui:, nothing changes. - Discord and terminal stay playable with the classic interface.
- The linter validates
ui:values and flags typos.
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