**Language / Langue :** [[fr:ui:fullscreen|FR]] | **EN**
====== Fullscreen mode (ui: fullscreen) ======
The ''fullscreen'' mode turns a room into an **immersive point & click scene**: the [[en:yaml:imagemaps|image map]] fills the whole game screen, without the classic choice panel. Texts appear in a narrative band at the bottom of the screen.
title: "The tavern"
ui: fullscreen
rooms:
- id: tavern
text: "[[#map:scene:tavern.png|tavern-mask.png]]"
zones:
scene:
colors:
- color: "#FF0000"
click: talk_barman
hover-tooltip: "The barman is watching you."
highlight: true
===== The narrative band =====
Texts produced by clicks are redirected to the **bottom HUD**. Successive texts from the same click are grouped there to stay readable.
* While a narrative text is displayed, it **replaces** the content of any ''bottom'' HUD panel declared by the author. To keep information visible at all times, use another HUD position (top, corners...).
* The band height is set with ''height:'' on the ''bottom'' panel.
hud:
- position: bottom
height: 14
text: "Welcome to the tavern."
===== A scene that stays visible =====
The scene **shrinks automatically** to fit between the top and bottom HUDs: nothing is ever covered, and clickable zones follow the image.
After every interaction that changes a variable, the image map is **recomputed live**: a zone that becomes visible (''visible-if:'') or active is immediately usable, without reloading.
===== Single-use zones =====
Combine ''once: zone'' or ''once: zone-room'' on events with ''after-click:'' on zones to visually mark what has already been found - details on the [[en:yaml:imagemaps|Image maps]] page.
===== Leaving the mode =====
A room can switch back to the classic interface locally, and clean the immersive HUDs on the way out:
rooms:
- id: tavern_exit
ui: default
clear-hud:
- all
text: "You step back into the cold night."
===== Tips =====
* Without a usable image map, the room shows a plain image or its text: always plan a clickable **exit zone** or a classic fallback choice.
* On touch screens, the top bar (Give up / Home) stays visible even when the input bar is hidden.
* The ''test-ui-fullscreen'' demo scenario shows a complete tavern: tooltips, conditional zones, a counter, an exit.
See also: [[en:ui:presentation|Interface modes]], [[en:yaml:imagemaps|Image maps / Point & click]], [[en:yaml:hud|HUD panels]].
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