**Language / Langue :** [[fr:ui:deck|FR]] | **EN**
====== Deck mode (ui: deck) ======
In ''deck'' mode, each room becomes a **single card** at the center of the screen, resting on a pile - like decision games in the style of //Reigns//. The room illustration fills the card, the text is shown in a readable panel at its bottom, and choices become **directions**.
title: "Crown of Mist"
ui: deck
===== Choosing by swiping =====
Three ways to confirm a choice:
* **drag the card** in the desired direction (it follows the pointer, tilts, and an edge glow shows the targeted direction - released too early, it snaps back);
* click the **direction pills** anchored on the card edges;
* the **keyboard arrows**.
The first four visible choices are automatically mapped to directions, in declaration order: left, right, up, down.
rooms:
- id: council
text: "The council awaits your seal."
choices:
- button: "Hand the letter to the envoy" # left
to: envoy
- button: "Open the gates" # right
to: gates
- button: "Hear the scouts" # up
to: scouts
- button: "Receive the innkeeper" # down
to: inn
Every button type can be a direction: navigation, events with ''button:'', custom actions. A long label wraps over several lines inside its pill.
===== Artwork and card backs =====
The room image (''%%[[url]]%%'' in the text) becomes the card artwork. ''back_title:'' and ''back_subtitle:'' (see [[en:ui:cards|cards mode]]) remain available to dress up the cards.
===== Independent HUDs =====
In deck mode, HUD panels never overlap: ''top''/''bottom'' bands are limited to the card width, ''left''/''right'' to its height, and corners anchor to the screen corners. Each position is therefore **independent**: placing a band no longer clears the corners, and ''clear-hud: top'' only removes the top band. Ideal for //Reigns//-style gauges (people, army, gold, faith...).
hud:
- position: top-left
text: "People: v_people_v"
- position: top-right
text: "Gold: v_gold_v"
===== Tips =====
* The visual mood (board, card material) derives from the **palette** picked by the player: a light palette gives a light deck.
* The input bar is hidden by default (''hide_input: false'' to keep it).
* Keep at most 4 visible choices per room: beyond that, only the first 4 become directions.
* The ''test-ui-deck'' demo scenario shows 12 illustrated cards with gauges.
See also: [[en:ui:presentation|Interface modes]], [[en:ui:cards|Cards mode]], [[en:yaml:hud|HUD panels]].
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