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Table des matières
Language / Langue : FR | EN
Interactive Tooltips
Tooltips add a small help bubble directly inside a room text. On web and desktop interfaces, the player can hover or tap the word to reveal the content.
Syntax
text: "The {{door:?An old door covered in runes.}} blocks the way."
The text before ?: is the visible label. The content after ?: is shown inside the tooltip.
Tooltip content supports the usual text formatting: +n+, pictures ..., sounds «…», videos 1) and simple markdown depending on the interface.
Tooltip Bound To An Event
A tooltip can also reference a local event with !event_id.
text: "Inspect the {{statue:?It seems to watch you.:!statue_seen}}." events: - id: statue_seen do: "statue_seen.=.1" text: "A mechanism clicks inside the wall." once: true
The event is triggered when the player interacts with the tooltip. The usual fields remain available: if:, visible-if:, disabled-if:, do:, to:, text: and once:.
Event Without A Bubble
If you only want to make a word interactive, without a tooltip bubble, use !event_id alone.
text: "Touch the {{gem:!gem_touched}}."
For explicit clickable elements, see also Clickable elements.
Conditions
visible-if:false: the word becomes normal text.disabled-if:true: the word remains visible but inactive.once: true: the event can only be triggered once.once: room: the event can only be triggered once while the room is active.
On Discord and in the terminal, tooltips are not interactive like on the web: the text remains readable, but the visual interaction depends on the adapter.
Tooltips also work inside YAML frames/HUDs: they are rendered with current variables and refresh with the room.
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