en:yaml:drag-drop
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Table des matières
Language / Langue : FR | EN
Drag & Drop
Drag & drop lets the player take an element from the text and drop it onto a target. It is available on web, desktop and interactive HTML exports. Other adapters display the content without drag&drop interaction.
Sources And Targets
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor."
- {{label:>id}}: source the player can drag.
- {{label:$id}}: target that can receive a source.
- {{label:>src_id:$tgt_id}}: element that is both source and target.
- {{label:>id1;id2}}: one label can carry several ids.
The syntax also works with pictures:
text: "Drop {{[[/scenarios/images/test/un.png]]:>token}} onto the {{slab:$slab}}."
Drop Event
An event becomes a drag&drop pair when it contains source: and target:.
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor." interaction-ko: "Nothing interesting happens here." events: - id: key_on_door source: key target: door do: "door_locked.=.0" text: "The door opens." text-ko: "This key does not open that door." once: true
source:is the id of the dragged element.target:is the id of the element receiving the drop.text:is shown when the event runs.text-ko:is shown when theif:condition fails.interaction-ko:at room level is the fallback when no pair matches.
Conditions
if:true: the event runs.if:false:text-ko:is shown, otherwiseinteraction-ko:if defined.visible-if:false: the element becomes normal text and the drop is ignored.disabled-if:true: the element is visible but inactive; a forced drop stays silent.once: trueworks like it does on other events.
Showing Roles
By default, sources and targets use a neutral style. To show roles visually, enable show-type: true at scenario level or only in a room.
show-type: true rooms: - id: workshop show-type: true text: "{{hammer:>hammer}} / {{anvil:$anvil}}"
When a value is defined in a room, it overrides the global option for that room.
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en/yaml/drag-drop.1778117471.txt.gz · Dernière modification : de cyrilfiesta
