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en:editeur:inspecteur

Language / Langue : FR | EN

Graphical Editor — Inspector

The inspector appears when you select a room in the graph. It lets you edit room content without writing YAML directly.

Identity and YAML Position

You can edit the room ID, displayed button name, optional explicit number, narrative text and local text style.

Init

Actions executed whenever the player enters the room.

Objects

Objects in the room:

  • name;
  • location or furniture, with invisible as special value;
  • object description;
  • furniture description;
  • pickup text;
  • furniture, pickup and examine buttons;
  • removal on entry with remove: true.

There is no direct if: condition on YAML objects.

Events

Automatic or button-triggered events: condition, actions, redirect, text, button, visible/disabled conditions, max uses, HUD.

Actions

Local custom actions: verb, target, alias, condition, OK/KO texts, button, effects and HUD.

Choices

Navigation buttons or typed commands: command, button, destination, condition, visibility, disabled state, effect and HUD.

Groups

Room groups organize the graph visually. They do not add gameplay logic.

en/editeur/inspecteur.txt · Dernière modification : de cyrilfiesta