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en:editeur:inspecteur

Language / Langue : FR | EN

Graphical Editor - Inspector

The inspector appears when you select a room in the graph. It lets you edit the main room elements without writing YAML directly.

The inspector uses accordion sections that you can expand or collapse individually. Buttons also let you collapse or expand all sections.

Identity and YAML position

The main section lets you edit:

  • the room identifier;
  • the name displayed on its button;
  • the optional explicit number;
  • the narrative text;
  • local text styles.

The explicit number controls YAML export order. Numbers must remain increasing in the final document.

Init

Actions executed on each entry into the room (init:):

  • set or change a variable;
  • set a text variable;
  • prepare local room state.

Objects

Objects present in the room:

  • name;
  • location or furniture, with invisible as a special value;
  • item description;
  • furniture description;
  • pickup message;
  • furniture, pickup and inspection buttons;
  • removal on entry with remove: true.

YAML objects have no direct if: condition. For a conditional object, use another room, an event, a choice, a tag, or a removal object.

Events

Events triggered automatically on entry or through a button:

  • if: condition;
  • do: actions;
  • to: redirection;
  • displayed text;
  • optional button;
  • visible-if: and disabled-if: conditions;
  • max: usage limit;
  • HUD panels and panel removal.

Actions

Local custom actions available only in this room:

  • verb and target;
  • optional alias;
  • condition;
  • OK/KO texts;
  • optional button;
  • do: effects;
  • HUD panels.

Choices

Navigation buttons or commands:

  • typed command;
  • displayed button;
  • destination;
  • if: condition;
  • visible-if: and disabled-if:;
  • effect executed before moving;
  • HUD panels.

Room groups

The groups window organizes the graph into visual areas. Groups make the editor easier to read and add no gameplay logic.

Live preview

The Preview button displays room text as it will appear to the player, with variables resolved using their initial values.

Interface profiles

Profile Description
Simplified Minimal sections for getting started.
Essential Common features.
Expert All available sections and fields.
Custom Manual selection of sections to display.
Discord Keeps only what Discord can display.
Terminal Keeps only what the Terminal can display.

Changing profile never changes the scenario: already written incompatible features are preserved, and the profile window lists them with their locations.

en/editeur/inspecteur.txt · Dernière modification : de cyrilfiesta