Table des matières
Language / Langue : FR | EN
Graphical editor - Interactive graph
The graph is the central view of the editor. It shows every room of the scenario as a node, linked by arrows standing for the exits.
Navigation
- Click a room to select it and open the inspector
- Drag a room to move it inside the graph
- Mouse wheel to zoom in and out
- Click and drag the background to pan the view
- Double-click the background to create a new room
- + / - to zoom in and out
- 0 to fit the view
Automatic layout
The View menu offers five layouts:
- By stages: columns based on distance from the start; the initial layout for generated rooms.
- Grid: rows and columns; restores the plan of generated mazes and dungeons.
- Tree left > right: a horizontal route.
- Tree top > bottom: a vertical route.
- BFS tree: levels starting from the entrance room.
Disconnected sections stay separate: horizontal routes are stacked, while vertical trees sit side by side. Reorganisation does not change links; you can return to By stages after trying another layout.
Generated rooms mark their endings with an Ending label and a distinct border. A hub also marks its Hub room.
Quick search
Ctrl+K (or Ctrl+P) opens the quick search. Type the name of a room to jump straight to it. It also creates a room, runs the linter or starts a test game.
Kinds of connections
Arrows between rooms show the kind of link through their style. Exact colors depend on the theme:
| Kind | Style | Description |
|---|---|---|
| Plain exit | Solid line | Direct navigation between rooms (choice, to:) |
Event (event-edge) | Dashes | Exit fired by an event |
Action (action-edge) | Dots | Link coming from a custom action |
Choice effect (choice-effect-edge) | Short dashes | Effect of a choice (effet:) |
Model (model-edge) | Wide dashes | Connection to or from a model |
A return link between two rooms uses one double-headed arrow in every style when both links are of the same kind. Both directions and their labels are preserved; links of different kinds stay separate.
Creating and deleting a room
- Create: double-click the background, or the
+ Roombutton in the toolbar - Delete: select the room, then press
Delor use the bin button in the inspector - Copy and paste:
Ctrl+Con a selected room, thenCtrl+V
