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Models are reusable groups of rooms. They are useful for fights, repeated mini-games, puzzles or reusable systems.
models: - name: simple_fight variables: enemy_hp: enemy_hp exits: victory: victory defeat: defeat rooms: - id: attack text: "You attack!" events: - if: "v_enemy_hp_v <= 0" to: victory - if: ~ do: "enemy_hp.-.3" to: enemy_turn - id: enemy_turn text: "The enemy retaliates." events: - if: "v_hp_v <= 0" to: defeat - if: ~ to: attack
- id: goblin_fight text: "A goblin appears!" models: - name: simple_fight variables: enemy_hp: goblin_hp exits: victory: after_fight defeat: game_over
Internal rooms are automatically prefixed to avoid ID collisions. end_model is the reserved keyword used to return to the calling room flow.