Language / Langue : FR | EN====== Drag & Drop ======Drag & drop lets the player take an element from the text and drop it onto a target. It is available on web, desktop and interactive HTML exports. Other adapters display the content without drag&drop interaction.===== Sources And Targets =====
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor."
* {{label:>id}}: source the player can drag. * {{label:$id}}: target that can receive a source. * {{label:>src_id:$tgt_id}}: element that is both source and target. * {{label:>id1;id2}}: one label can carry several ids.The syntax also works with pictures:
text: "Drop {{[[/scenarios/images/test/un.png]]:>token}} onto the {{slab:$slab}}."
===== Drop Event =====An event becomes a drag&drop pair when it contains source: and target:.
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor."interaction-ko: "Nothing interesting happens here."events: - id: key_on_door source: key target: door do: "door_locked.=.0" text: "The door opens." text-ko: "This key does not open that door." once: true
* source: is the id of the dragged element. * target: is the id of the element receiving the drop. * text: is shown when the event runs. * text-ko: is shown when the if: condition fails. * interaction-ko: at room level is the fallback when no pair matches.===== Conditions ===== * if: true: the event runs. * if: false: text-ko: is shown, otherwise interaction-ko: if defined. * visible-if: false: the element becomes normal text and the drop is ignored. * disabled-if: true: the element is visible but inactive; a forced drop stays silent. * once: true works like it does on other events: the interaction can only occur once per game. * once: room: the event resets each time the player re-enters the room (useful for repeatable per-visit interactions).===== Showing Roles =====By default, sources and targets use a neutral style. To show roles visually, enable show-type: true at scenario level or only in a room.
show-type: truerooms: - id: workshop show-type: true text: "{{hammer:>hammer}} / {{anvil:$anvil}}"
When a value is defined in a room, it overrides the global option for that room.Join us on discord Make&Play