Language / Langue : FR | EN
Custom actions add free-form commands. On web/desktop, the player types the verb directly. On Discord, they use the action command.
Local actions live in a room's actions: block. Global actions live at root level in global_actions: and are available everywhere.
actions: - verb: examine target: chest if: ~ text_ok: "An old wooden chest. It looks locked." text_ko: "Nothing interesting here." - verb: open target: chest if: "key" do: - "gold.+.50" - object: key to: inventory remove: true text_ok: "You open the chest! +50 gold." text_ko: "The chest is locked. You need a key."
With target: all, any typed target is accepted:
global_actions: - verb: go target: all if: ~ do: "t_action_cible_ok_t" text_ko: "Unknown destination: t_action_cible_t."
| Variable | Value |
|---|---|
t_action_cible_t | Raw target typed by the player. |
t_action_cible_ok_t | Last valid target. |
Several actions with the same verb and target are tested in order. The first true condition wins.
actions: - verb: inspect target: still alias: still if: ~ text_ok: "The central still waits for ingredients."
The player can type still instead of inspect still.
actions: - verb: use target: potion button: "Use the potion" visible-if: "potion" disabled-if: "v_hp_v >= v_hpmax_v" if: "potion" do: - object: potion to: inventory remove: true - "hp.+.5" text_ok: "You drink the potion. +5 HP!" text_ko: "You do not have a potion."