Language / Langue : FR | EN
The linter analyses your scenario and reports errors and warnings.
Running it: the Linter button in the toolbar.
Kinds of messages:
Checks include:
trigger_event: identifiers that do not existbutton: nor command:: no button appears and the player cannot type anythingid:, which the engine would ignore
The label of a choice is written button:. Written text:, the choice keeps its destination but shows no button: the room looks like a dead end. The linter reports it and names the expected key.
Platform warnings. With a Discord or Terminal profile, the report adds the incompatibilities of that platform, with their location: more than 25 options in a room, a label longer than 100 characters, or a media file Discord cannot reach publicly.
Clicking an error opens the matching room in the inspector. For an undeclared variable, the click leads to the place that uses it; when it is used in several places, a window lists them with their kind of usage.
The Test button starts a game right inside the editor, without going through Discord. A game window opens, running the full engine.
It lets you check conditions, the order of events, timers and the HUD, exactly as if you were playing in the browser.
YAML export generates a .yaml file the engine can read.
Standalone HTML5 export generates a ZIP ready to be hosted or uploaded to itch.io as an HTML5 game.
jdrbot-<slug> folder inside the ZIP)PDF gamebook export generates a PDF with numbered chapters, cross-references, a tracking sheet and editable fields, playable on paper like a choose-your-own-adventure book.
HTML exports bundle media that could be retrieved; the report lists missing, external or dynamic files. PDFs include available images and describe sounds and videos without playing them. See HTML and PDF exports.
Diagnostics include file, line and column when the source allows it, including YAML fragments and ZIP archives. Clicking opens the relevant field; similar names may be suggested. Unknown destinations in do: are reported. Indices that depend on previous actions remain checked during play.
Globals > Health gathers diagnostics. Media checks run on request. During Test, a panel displays runtime errors.
Test data opens a separate window showing current variables, text, lists and collections. Click a structure to browse it and use the path to move up. Data refreshes automatically while the window is visible; Refresh reads it immediately. Inspection changes nothing, consumes no turn and keeps the game dimensions.
This tool belongs to Web/Desktop editor tests, and is absent from normal games and HTML exports. If the browser blocks the window, allow it and click again. Close it with its close button or Escape inside that window.