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The inspector appears when you select a room in the graph. It lets you edit the main room elements without writing YAML directly.
The inspector uses accordion sections that you can expand or collapse individually. Buttons also let you collapse or expand all sections.
The main section lets you edit:
The explicit number controls YAML export order. Numbers must remain increasing in the final document.
Actions executed on each entry into the room (init:):
Objects present in the room:
invisible as a special value;remove: true.
YAML objects have no direct if: condition. For a conditional object, use another room, an event, a choice, a tag, or a removal object.
Events triggered automatically on entry or through a button:
if: condition;do: actions;to: redirection;visible-if: and disabled-if: conditions;max: usage limit;Local custom actions available only in this room:
do: effects;Navigation buttons or commands:
if: condition;visible-if: and disabled-if:;The groups window organizes the graph into visual areas. Groups make the editor easier to read and add no gameplay logic.
The Preview button displays room text as it will appear to the player, with variables resolved using their initial values.
| Profile | Description |
|---|---|
| Simplified | Minimal sections for getting started. |
| Essential | Common features. |
| Expert | All available sections and fields. |
| Custom | Manual selection of sections to display. |
| Discord | Keeps only what Discord can display. |
| Terminal | Keeps only what the Terminal can display. |
Changing profile never changes the scenario: already written incompatible features are preserved, and the profile window lists them with their locations.