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The graph is the central view of the editor. It shows every room of the scenario as a node, linked by arrows standing for the exits.
The View menu offers five layouts:
Disconnected sections stay separate: horizontal routes are stacked, while vertical trees sit side by side. Reorganisation does not change links; you can return to By stages after trying another layout.
Generated rooms mark their endings with an Ending label and a distinct border. A hub also marks its Hub room.
Ctrl+K (or Ctrl+P) opens the quick search. Type the name of a room to jump straight to it. It also creates a room, runs the linter or starts a test game.
Arrows between rooms show the kind of link through their style. Exact colors depend on the theme:
| Kind | Style | Description |
|---|---|---|
| Plain exit | Solid line | Direct navigation between rooms (choice, to:) |
Event (event-edge) | Dashes | Exit fired by an event |
Action (action-edge) | Dots | Link coming from a custom action |
Choice effect (choice-effect-edge) | Short dashes | Effect of a choice (effet:) |
Model (model-edge) | Wide dashes | Connection to or from a model |
A return link between two rooms uses one double-headed arrow in every style when both links are of the same kind. Both directions and their labels are preserved; links of different kinds stay separate.
+ Room button in the toolbarDel or use the bin button in the inspectorCtrl+C on a selected room, then Ctrl+V