Table des matières

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Graphical editor - Interactive graph

The graph is the central view of the editor. It shows every room of the scenario as a node, linked by arrows standing for the exits.

Automatic layout

The View menu offers five layouts:

Disconnected sections stay separate: horizontal routes are stacked, while vertical trees sit side by side. Reorganisation does not change links; you can return to By stages after trying another layout.

Generated rooms mark their endings with an Ending label and a distinct border. A hub also marks its Hub room.

Ctrl+K (or Ctrl+P) opens the quick search. Type the name of a room to jump straight to it. It also creates a room, runs the linter or starts a test game.

Kinds of connections

Arrows between rooms show the kind of link through their style. Exact colors depend on the theme:

Kind Style Description
Plain exit Solid line Direct navigation between rooms (choice, to:)
Event (event-edge) Dashes Exit fired by an event
Action (action-edge) Dots Link coming from a custom action
Choice effect (choice-effect-edge) Short dashes Effect of a choice (effet:)
Model (model-edge) Wide dashes Connection to or from a model

A return link between two rooms uses one double-headed arrow in every style when both links are of the same kind. Both directions and their labels are preserved; links of different kinds stay separate.

Creating and deleting a room