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The Globals panel gathers everything applying to the whole scenario.
The title, ID, description, language, category and tags are edited here. An ID is required for achievements and _p variables. Keep it stable after publishing so existing player progress remains attached to the scenario.
Simple variables have two categories:
vars:);text_vars:).
The name suffix then selects its scope: no suffix for the current game, _p for local persistent data and _o for a shared online value. The old online_vars: category is still understood on import but is no longer recommended.
Each variable has a name, an initial value and an optional description. See Variables.
Global events are checked automatically after every player action in every room. They have an identifier, an optional condition, actions and optional text.
Global timers run throughout the game independently from the current room. See Timers and HUD.
A global alias provides access to a room from anywhere in the scenario. A global action makes a custom command available everywhere.
Achievements are not edited in this panel. They are in the Explorer's Achievements tab.
Globals > Variables also lets you create lists and collections, choose their scope and open nested data. Long lists support pagination and search.
The do: forms provide list operations, For each, Repeat, conditions, text and styles. The draw-and-remove operation offers random, first, last, index or value selection. Optional messages enable success and failure text separately.
Aliases and indices belong to their loop. Renaming updates references, including list messages. See Syntax and examples. Command shortcuts are under Globals > Interface; see Shortcuts.