**Language / Langue :** [[fr:yaml:tuiles-tilemaps|FR]] | **EN** ====== Tiles And Tilemaps ====== Tiles extract one cell from a spritesheet. Tilemaps assemble several tiles into a grid, directly in the text or inside a persistent frame. ===== Extracting A Tile ===== text: "Tile: [[/scenarios/images/test/tiles.png:4x4:1:2]]" The complete form is %%[[url:NxM:col:row]]%%. * ''N'' is the number of columns in the spritesheet. * ''M'' is the number of rows in the spritesheet. * ''col'' and ''row'' are the tile coordinates, starting at 0. ===== Building A Grid ===== text: | [[grid:3x3]] /scenarios/images/test/tiles.png:4x4:0:0 | /scenarios/images/test/tiles.png:4x4:1:0 | /scenarios/images/test/tiles.png:4x4:2:0 /scenarios/images/test/tiles.png:4x4:0:1 | /scenarios/images/test/tiles.png:4x4:1:1 | /scenarios/images/test/tiles.png:4x4:2:1 /scenarios/images/test/tiles.png:4x4:0:2 | /scenarios/images/test/tiles.png:4x4:1:2 | /scenarios/images/test/tiles.png:4x4:2:2 [[/grid]] Each cell contains either an extracted tile with ''url:NxM:col:row'', or a direct picture URL. Cells are separated with ''|''. ===== Dynamic Variables ===== Coordinates can use variables between braces. This is useful for a minimap or HUD updated by events. frame: | [[grid:3x3]] /scenarios/images/test/tiles.png:4x4:0:0 | /scenarios/images/test/tiles.png:4x4:1:0 | /scenarios/images/test/tiles.png:4x4:2:0 /scenarios/images/test/tiles.png:4x4:0:1 | /scenarios/images/test/tiles.png:4x4:{map_x}:{map_y} | /scenarios/images/test/tiles.png:4x4:2:1 /scenarios/images/test/tiles.png:4x4:0:2 | /scenarios/images/test/tiles.png:4x4:1:2 | /scenarios/images/test/tiles.png:4x4:2:2 [[/grid]] Grids placed in ''frame:'' refresh with the room, like other persistent information. ===== Useful Behaviours ===== * If the grid has fewer cells than expected, missing cells are filled with white placeholders. * If tiles with different sizes are mixed, display is normalized to one common size. * The linter reports incomplete grids. * On adapters that cannot display an interactive tilemap, a fallback rendering is used. **Join us on [[https://discord.gg/Z63DtVV|discord Make&Play]]**