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en:yaml:hud [2026/10/19 01:22] – Wiki 4.17 : corrections apres audit des exemples et traductions cyrilfiestaen:yaml:hud [2026/11/04 22:41] (Version actuelle) – Documentation 4.17 : objets, evenements et mise en page verifies cyrilfiesta
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 **Language / Langue :** [[fr:yaml:hud|FR]] | **EN** **Language / Langue :** [[fr:yaml:hud|FR]] | **EN**
  
-====== HUD - Persistent Panels (YAML) ======+====== HUD - Panels (YAML) ======
  
 HUD panels (''hud:'') display persistent information on the player screen: HP, score, mini-map, countdown, and so on. HUD panels (''hud:'') display persistent information on the player screen: HP, score, mini-map, countdown, and so on.
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 <code yaml> <code yaml>
 +vars: {hp: 10, hpmax: 10}
 hud: hud:
   position: top-right   position: top-right
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 A hosted video works here too. See [[en:yaml:medias|Sounds, images and videos]]. A hosted video works here too. See [[en:yaml:medias|Sounds, images and videos]].
 +
 +===== Room scope (4.17) =====
 +
 +**Panels remain persistent by default**, until explicitly replaced or cleared. Add ''scope: room'' to clear a panel when leaving the room where it was placed:
 +
 +<code yaml>
 +hud:
 +  position: top-left
 +  scope: room
 +  text: The map of this room.
 +</code>
 +
 +This works on rooms, actions, choices and events, including global interactions: ownership is assigned to the room where the panel is actually placed. An action without movement, a refresh or navigation to the same room does not clear it. Moving, using the phone's Back button or ending the game removes it. Other persistent panels remain visible.
 +
 +A panel declared on the room is placed again on each entry. An interaction-created panel waits for that interaction to run again. Replaced panels are not automatically restored. Saves preserve scope and room ownership; older panels without scope retain their persistent behaviour.
 +
 +In the editor, tick **Clear when leaving the room** on the panel. The box is unchecked by default. Scope is optional in [[en:yaml:modeles|inline models]] too; ''grille_2d'' requests it explicitly. French syntax: ''portee: salle''.
 +
 +===== Percentage and alignment in a panel =====
 +
 +Alongside ''%%[[split]]%%'', ''%%[[split:40]]%%'' gives 40% to the previous zone. The split follows the panel axis. Blocks such as ''%%[[align:center]]text[[/align]]%%'' also accept ''left'' / ''right'', ''gauche'' / ''centre'' / ''droite'', or a text variable ''t_cote_t''.
 +
 +<code yaml>
 +title: 'Wiki 4.17: HUD'
 +vars:
 +  pv: 10
 +rooms:
 +- id: atelier
 +  text: A chest.
 +  hud:
 +    position: top
 +    text: |
 +      [[align:center]]Map.[[/align]]
 +      [[split:40]]
 +      HP: v_pv_v
 +  choices:
 +  - command: rester
 +    button: Stay
 +    to: atelier
 +</code>
  
en/yaml/hud.1792365771.txt.gz · Dernière modification : de cyrilfiesta