en:yaml:achievements
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Prochaine révision | Révision précédente | ||
| en:yaml:achievements [2026/09/26 03:41] – documentation 4.15 : succès, variables persistantes et exports cyrilfiesta | en:yaml:achievements [2026/10/19 01:16] (Version actuelle) – Wiki 4.17 : corrections apres audit des exemples et traductions cyrilfiesta | ||
|---|---|---|---|
| Ligne 5: | Ligne 5: | ||
| A scenario can provide its own achievements. They are stored on the player' | A scenario can provide its own achievements. They are stored on the player' | ||
| - | The trophy button opens the collection without closing the game. Unlocked and locked achievements are shown separately. A secret one is displayed as “Hidden achievement” until it is earned. | + | The trophy button opens the collection without closing the game. Unlocked and locked achievements are shown separately. A secret one is displayed as "Hidden achievement" |
| ===== Declaration ===== | ===== Declaration ===== | ||
| Ligne 52: | Ligne 52: | ||
| The linter warns when a declared achievement is never unlocked anywhere in the scenario. | The linter warns when a declared achievement is never unlocked anywhere in the scenario. | ||
| + | |||
| + | ===== Variables in achievement text ===== | ||
| + | |||
| + | The scenario title in the collection, achievement titles and descriptions can use persistent '' | ||
| + | |||
| + | On mobile, the notification is a short banner at the top, without an icon or points, and leaves game controls accessible. | ||
| ===== Translations ===== | ===== Translations ===== | ||
en/yaml/achievements.1790386917.txt.gz · Dernière modification : de cyrilfiesta
