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en:editeur:presentation [2026/10/18 23:45] – Relecture 4.17 : clarifications, exemples et typographie cyrilfiestaen:editeur:presentation [2026/10/20 22:06] (Version actuelle) – Mod?les sur_place, port?e des encadr?s et objets 4.17 cyrilfiesta
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 ===== Palettes and visual styles (v4.10) ===== ===== Palettes and visual styles (v4.10) =====
  
-The game interface and the editor come with **palettes** (colours) and **styles** (layout), freely combinable.+The game interface and the editor come with **palettes** (colors) and **styles** (layout), freely combinable.
  
 ^ Palette ^ Description ^ ^ Palette ^ Description ^
 | ''sombre'' | Dark background, high contrast (default) | | ''sombre'' | Dark background, high contrast (default) |
-| ''neutre'' | Neutral grey, with no colour cast |+| ''neutre'' | Neutral grey, with no color cast |
 | ''clair'' | Light background, for daytime reading | | ''clair'' | Light background, for daytime reading |
-| ''bonbons'' | Colourful and soft, meant for children and sensitive eyes |+| ''bonbons'' | Colorful and soft, meant for children and sensitive eyes |
 | ''reverie'' | Calm pastel blue, mint and pink, a soothing mood | | ''reverie'' | Calm pastel blue, mint and pink, a soothing mood |
  
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 | ''reverie-s'' | Soft and airy gamebook | | ''reverie-s'' | Soft and airy gamebook |
  
-Palettes carry the colours, styles carry the layout: they combine freely.+Palettes carry the colors, styles carry the layout: they combine freely.
  
 ===== Room groups (v4.10) ===== ===== Room groups (v4.10) =====
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 Web/Desktop forms support [[en:yaml:listes-boucles|lists, collections and loops]] and [[en:yaml:raccourcis|keyboard, mouse and gamepad shortcuts]]. Large projects use pagination and search to limit the number of displayed fields. Web/Desktop forms support [[en:yaml:listes-boucles|lists, collections and loops]] and [[en:yaml:raccourcis|keyboard, mouse and gamepad shortcuts]]. Large projects use pagination and search to limit the number of displayed fields.
  
-During a test, **Test data** opens current values in a separate window. Diagnostics open the relevant field: see [[en:editeur:linter-export|Linter and author tests]]. For a game to build, see [[en:yaml:tutoriel-2d|A small 2D board]].+During a test, **Test data** opens current values in a separate window. Diagnostics open the relevant field: see [[en:editeur:linter-export|Linter and author tests]]. 
 + 
 +===== Models, objects and HUD panels ===== 
 + 
 +In a [[en:yaml:modeles|model]] definition, insertion into the calling room corresponds to ''inline: true'' and requires one internal room. Each generic collection can also provide defaults for missing properties. 
 + 
 +In [[en:yaml:objets|objects]], **Display name** is folded when empty. **Secret item**, near the location, simplifies the form while retaining furniture description and button. Hidden fields keep their values. **Rename an item**, in the Objects effect family, has separate object and new display-name fields; an empty value restores the identifier. 
 + 
 +Every [[en:yaml:hud|HUD panel]] offers **Clear when leaving the room**, unchecked by default. It exports ''scope: room''; omitting scope preserves the historical persistent behaviour. These settings support undo/redo and FR/EN YAML import/export. 
 + 
 +[[en:yaml:listes-boucles|Structured data]] supports descriptions at every level and tags on roots. Names, values and descriptions remain grouped in the same form.
  
en/editeur/presentation.1792359906.txt.gz · Dernière modification : de cyrilfiesta