en:editeur:presentation
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| en:editeur:presentation [2026/08/31 20:44] – Wiki : fins de pages homogènes, liens Discord retirés cyrilfiesta | en:editeur:presentation [2026/10/20 22:06] (Version actuelle) – Mod?les sur_place, port?e des encadr?s et objets 4.17 cyrilfiesta | ||
|---|---|---|---|
| Ligne 9: | Ligne 9: | ||
| * **Web**: the //Editor// button in the site header. | * **Web**: the //Editor// button in the site header. | ||
| * **Desktop**: | * **Desktop**: | ||
| - | |||
| - | The scenario stays on your machine until you export it. | ||
| ===== Main interface ===== | ===== Main interface ===== | ||
| Ligne 18: | Ligne 16: | ||
| * **Graph** (centre) - a visual map of every room and their connections | * **Graph** (centre) - a visual map of every room and their connections | ||
| * **Inspector** (right panel) - detailed editing of the selected room | * **Inspector** (right panel) - detailed editing of the selected room | ||
| - | * **Globals panel** | + | * **Globals panel** - variables, global events, permanent timers, aliases |
| * **Toolbar** (top) - Test, Linter, Export, Undo/Redo and Save buttons | * **Toolbar** (top) - Test, Linter, Export, Undo/Redo and Save buttons | ||
| Ligne 28: | Ligne 26: | ||
| ===== Editor profiles ===== | ===== Editor profiles ===== | ||
| - | The button in the top right corner decides what the inspector | + | **View > Open Editor Profile** selects |
| - | * **Simplified** - hides the advanced fields, | + | * **Simplified** - hides the advanced fields, |
| * **Essential** - the common features, without the rare settings | * **Essential** - the common features, without the rare settings | ||
| * **Expert** - every field visible, for complex scenarios | * **Expert** - every field visible, for complex scenarios | ||
| Ligne 49: | Ligne 47: | ||
| Spaces sitting at the edge of a rough selection stay outside the syntax, and a story block always starts on a clean line. The window stays open while you write: it follows the active field. | Spaces sitting at the edge of a rough selection stay outside the syntax, and a story block always starts on a clean line. The window stays open while you write: it follows the active field. | ||
| + | |||
| + | ===== Generate rooms ===== | ||
| + | |||
| + | **Tools > Generate rooms...** prepares a route using one of six structures. The result opens in a separate tab: fill in the text, test, then import the rooms you want into your scenario. See [[en: | ||
| ===== File formats ===== | ===== File formats ===== | ||
| Ligne 54: | Ligne 56: | ||
| The editor works with the '' | The editor works with the '' | ||
| - | * **Import** an existing '' | + | * **Import** an existing '' |
| - | * **Export** to '' | + | * **Export** to '' |
| * **Export** to standalone HTML5 or to a PDF gamebook | * **Export** to standalone HTML5 or to a PDF gamebook | ||
| Ligne 62: | Ligne 64: | ||
| Fifty undo levels. Shortcuts: Ctrl+Z / Ctrl+Shift+Z (or Ctrl+Y). | Fifty undo levels. Shortcuts: Ctrl+Z / Ctrl+Shift+Z (or Ctrl+Y). | ||
| - | Autosave is enabled | + | When enabled |
| + | |||
| + | The editor uses its own confirmations when closing a document or changing scenarios, without adding the browser' | ||
| ===== Palettes and visual styles (v4.10) ===== | ===== Palettes and visual styles (v4.10) ===== | ||
| - | The game interface and the editor come with **palettes** (colours) and **styles** (layout), freely combinable. | + | The game interface and the editor come with **palettes** (colors) and **styles** (layout), freely combinable. |
| ^ Palette ^ Description ^ | ^ Palette ^ Description ^ | ||
| | '' | | '' | ||
| - | | '' | + | | '' |
| | '' | | '' | ||
| - | | '' | + | | '' |
| | '' | | '' | ||
| Ligne 83: | Ligne 87: | ||
| | '' | | '' | ||
| - | Palettes carry the colours, styles carry the layout: they combine freely. | + | Palettes carry the colors, styles carry the layout: they combine freely. |
| ===== Room groups (v4.10) ===== | ===== Room groups (v4.10) ===== | ||
| Ligne 89: | Ligne 93: | ||
| Groups organise the rooms visually inside the graph, with no effect on the exported YAML. | Groups organise the rooms visually inside the graph, with no effect on the exported YAML. | ||
| - | * View menu → **Manage groups…** lists every group with its number of rooms | + | * View menu > **Manage groups...** lists every group with its number of rooms |
| * Renaming a group to an existing name offers to **merge** the two | * Renaming a group to an existing name offers to **merge** the two | ||
| * Groups are purely visual: no impact on gameplay or on the export | * Groups are purely visual: no impact on gameplay or on the export | ||
| Ligne 95: | Ligne 99: | ||
| ===== Room order and numbering (v4.10) ===== | ===== Room order and numbering (v4.10) ===== | ||
| - | * The room list shows the **exported number** next to the identifier ('' | + | * The room list shows the **exported number** next to the identifier ('' |
| * **Drag and drop** in the list changes the YAML export order | * **Drag and drop** in the list changes the YAML export order | ||
| * Typing a number in the Position field moves the room and renumbers the others consistently | * Typing a number in the Position field moves the room and renumbers the others consistently | ||
| + | |||
| + | ===== Data and controls (4.17) ===== | ||
| + | |||
| + | Web/Desktop forms support [[en: | ||
| + | |||
| + | During a test, **Test data** opens current values in a separate window. Diagnostics open the relevant field: see [[en: | ||
| + | |||
| + | ===== Models, objects and HUD panels ===== | ||
| + | |||
| + | In a [[en: | ||
| + | |||
| + | In [[en: | ||
| + | |||
| + | Every [[en: | ||
| + | |||
| + | [[en: | ||
en/editeur/presentation.1788201857.txt.gz · Dernière modification : de cyrilfiesta
